![]() Yes, there are status effects and equipable items that boost stats and such, but according to Polygon, the game can quickly turn into “a brainless, glorious, button-mashing lightshow.” GameSpot is in agreement, describing the combat as “mostly mashing the square button to attack, sprinkling in some ranged magic shots, and waiting for abilities to refresh from cooldown.” To top it off, this is a solo outing, with the player only controlling one character, not a party throwing out interlocking attacks, defences, buffs, and debuffs. ![]() It seems undeniable that Final Fantasy XVI’s combat will be a good time, but if you weren’t onboard with Final Fantasy XV’s controversial action-focused, mostly single-character combat system, well, the new game seems to go even further down that road. Combat: Mash them buttons, fight those bosses So will Final Fantasy XVI be a strong return to form? While recent previews do highlight a core Final Fantasy experience is to be found here, the newer, darker tone and a greater focus on action-oriented combat with a single protagonist might threaten to overshadow some of what longtime fans have come to love about the series. Mainline Final Fantasy titles have been on shaky ground with fans since at least 2009’s Final Fantasy XIII. While the upcoming adventure is number 16 in the main series, the franchise has seen countless remakes, direct sequels, spin-offs, and two successful MMORPGs. Recent previews suggest there are plenty of reasons to be hopeful, even as Final Fantasy XVI risks being a little too different for series vets.įollowing the Final Fantasy series hasn’t always been straightforward. Promising a radically different tone for both storytelling and combat, FFXVI is ready to shake things up and, potentially, make a name for itself as a modern high-water mark for the series. Whether you're a new player or returning to Eorzea after a little break, there really isn't a better time to experience Final Fantasy 14 for yourself.Final Fantasy XVI is due out on Jon PlayStation 5, following what could perhaps be best described as an identity crisis for the long-running RPG series. It might take you potentially hours to get into the MMORPG in the first place – hell, you can't even get into the game at all right now if you're a brand new prospective player – but what awaits you after is a vast and welcoming player base, Dungeons with hordes of players chomping at the bit to squad up, an enthralling new storyline and subsequent lands to explore, and so much more. Just over a month from Endwalker's launch, Final Fantasy 14 has arguably never been in better shape than it has been right now. ![]() It's pretty hard to detach Final Fantasy 14's current health with its immediate future, considering it's on the cusp of embarking on a brand new journey. There'll no doubt be new characters to befriend, new allies to save, new gear to earn, and so much more. Bountiful as its offerings are, the MMO is continuing over the coming year with a brand new storyline, picking up after Endwalker's climatic events. Not taking into account Final Fantasy 14's immediate future, even when looking at the current state of the game, would be a huge oversight. There's simply no shortage of activities to enjoy in Final Fantasy 14 right now. If you've yet to delve into Endwalker's offerings, there's well over 50 hours of main plot to soak in, multiple new regions to explore with engaging side quests and characters, eight brand new Dungeons, three new Trials, the new Pandaemonium Raid, and more set to arrive in the coming months. Endwalker has somehow taken 11 years of worldbuilding, storylines, and characters, and wrapped them up in one neat bow, rounding out Final Fantasy 14's comeback from disaster launch over a decade ago to a mega-hit for Square Enix. As we wrote in our Final Fantasy 14 Endwalker review, the new expansion affirms Final Fantasy 14 as one of the best games in the historic series, and possibly the greatest MMO ever made. All this, and we haven't even touched on Endwalker itself.
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